GAME ART
3D models for games
We design characters, props and environments for game worlds, matching style, geometry and textures to your project requirements.

Applications
Props, equipment, modular environments and characters for games and interactive scenes.
What the service includes
- Concept and object modeling
- Topology within the project budget
- UV layouts and textures
- Export and agreed file checks
What to send us
Specify the engine and version, platform, visual style, scale and camera view. We agree polygon budgets, texture sizes and any LOD variants. References and a sample scene help assets fit your existing world.
What you receive
A model with the agreed textures and previews. Naming, pivots, units and export format are set before production. Rigging, animation, collision meshes and engine setup are quoted separately when required.
Why it helps
Your quote reflects the references, intended use and agreed outcome.
Good questions. Clear answers.
Do I need an existing model?
No. A sketch, photographs or a description can be enough to start. Dimensions and intended use help us assess the modeling work.
Can I order a physical print too?
We assess this option with a production partner for your project. Printing depends on confirmed geometry, technology, material and capacity.
How much will it cost and how long will it take?
Price and schedule depend on the references, complexity and agreed outcome. Revisions and deliverable formats are defined in the quote.
Which files and dimensions should I send?
Share photos from several angles, key dimensions with units and any existing model. Large CAD and MAX files use a separately agreed transfer channel.
Will my materials remain confidential?
Materials submitted for a quote are not public portfolio content. Attachments are accessible to authorised staff only; any necessary sharing with a production partner is agreed separately.